I'm sitting here with a cat on my lap the day after Christmas. We also celebrate Channukah, but Xmas was the big gift day this year. I tell you this because 2010 marked the first year that I didn't get any iTunes gift cards in my stocking (yet). Does that mean the game market is slowing? I'm not sure.
Last time I spoke with Howard, we were discussing developing Buzz Ball for the iPad and/or adding some refinements. We didn't create something like Angry Birds because we weren't bright enough. But I think there's still an opportunity to do some lucrative work in the app market and will be looking ahead to do so.
If you have suggestions on how we can make Buzz Ball better, put a comment in the show notes. We love to hear from our users.
Best,
Jeff
Showing posts with label itunes. Show all posts
Showing posts with label itunes. Show all posts
Sunday, December 26, 2010
Thursday, September 17, 2009
Some tips...
You're best served by throwing (flicking) parallel to the holes in the Buzz Ball.
Lining the holes up on the bottom will cause the ball to rise. Holes on the right will cause the ball to go left. Holes on the left will cause the ball to go right.
It's easiest to set up the target first based on wind. Then rotate the ball. Then flick to the target.
Please share your comments and tips.
Next post will outline some of the changes we'll have in the next update.
Lining the holes up on the bottom will cause the ball to rise. Holes on the right will cause the ball to go left. Holes on the left will cause the ball to go right.
It's easiest to set up the target first based on wind. Then rotate the ball. Then flick to the target.
Please share your comments and tips.
Next post will outline some of the changes we'll have in the next update.
Labels:
BuzzBall,
howard nager,
iPhone,
itunes,
jeff cutler
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